AoeStats
← Kagrenak

Black Forest

504168639Analyzed
4v4 RM · 29d ago on Sep 4, 2026· 76m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
752
+16
🇲🇴 Chinese · Macao SAR China
736
+17
🇵🇱 Goths · Poland
733
+17
🇮🇳 Britons · India
568
+25
🇮🇩 Khitans · Indonesia
836
-22
🇮🇩 Malay · Indonesia
804
-21
🇮🇩 Ethiopians · Indonesia
740
-18
🇦🇷 Lithuanians · Argentina
655
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,915 17:33 25:39 37:48 ⛏ Fish Boom FC
20 1,512 13:28 20:41 34:54 ⛏ Fast Castle
18 1,357 10:58 23:06 36:54 ⛏ Fish Boom FC
17 1,311 15:45 27:43 35:13 ⛏ Fast Castle
15 1,129 16:16 34:32 38:31 ⛏ Fish Boom FC
13 1,020 18:26 30:54 39:34 ⛏ Fish Boom FC
13 1,015 9:49 20:24 32:48 ⛏ Fast Castle
9 692 15:36 29:37 37:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,630 30,917 26,235 3,515 93,297 118,556
47,505 19,889 23,825 1,600 92,819 120,871
42,205 20,755 24,905 4,300 92,165 151,358
20,130 30,714 27,745 4,200 82,789 123,785
35,140 24,539 17,175 4,015 80,869 104,721
30,550 16,260 19,250 3,545 69,605 72,694
19,725 21,945 8,065 3,790 53,525 59,714
17,535 12,201 6,795 4,060 40,591 60,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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