Four Lakes
509362124Analyzed1v1 RM
·
6d ago on Sep 26, 2026·
35m 50s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
CesareBorgia's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
CesareBorgia
D
Feudal Age
12:27
vs 10:51
btm 14%
Castle Age
22:10
vs 20:09
btm 28%
Imperial Age
—
vs 36:23
btm 0%
eAPM
15
vs 32
btm 9%
First military
10:05
vs 12:45
top 14%
▼
Slow Feudal Age at 12:27 — slower than 86% of analysed players on Four Lakes
▼
Low eAPM (15) — busier hands win idle time back
▲
Early military at 10:05 (Militia) — earlier than 86% of analysed players on Four Lakes
▼
Town centers idle 4:26 of the first 22:10 — keep villagers queued
jfeikema90
D
Feudal Age
15:31
vs 10:51
btm 1%
Castle Age
25:12
vs 20:09
btm 9%
Imperial Age
—
vs 36:23
btm 0%
eAPM
17
vs 32
btm 14%
First military
16:06
vs 12:45
btm 25%
▼
Slow Feudal Age at 15:31 — slower than 99% of analysed players on Four Lakes
▼
Slow Castle Age at 25:12 — slower than 91% of analysed players on Four Lakes
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 41s across the first 25:12