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Nomad

504860321Analyzed
3v3 RM · 25d ago on Sep 6, 2026· 55m 11s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1116
+14
🇧🇪 Vietnamese · Belgium
1037
+18
🇩🇪 Byzantines · Germany
1007
+19
🇲🇽 Italians · Mexico
1112
-18
🇲🇽 Byzantines · Mexico
1090
-18
🇺🇸 Wu · United States
1015
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,575 15:18 24:04 — ⛏ Fish Boom into Fire Galleys
28 1,554 14:43 21:05 — ⚔ Fish Boom FC into Archers
27 1,487 13:15 23:41 43:18 ⛏ Fish Boom FC
24 1,312 15:19 23:30 44:33 ⚔ Fish Boom FC into Skirms
23 1,256 14:10 20:07 37:59 ⛏ Fish Boom FC
19 1,066 15:02 23:57 40:17 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
21,650 15,700 13,130 2,575 53,055 59,701
15,810 22,708 7,380 5,865 51,763 56,909
16,985 14,665 8,315 4,600 44,565 47,456
17,150 16,880 4,305 2,250 40,585 48,004
13,560 11,645 5,855 3,750 34,810 37,241
7,425 11,063 4,660 3,980 27,128 30,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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