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Arena

504853820Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 38m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1179
+12
🇹🇷 Persians · Türkiye
1154
+13
🇹🇷 Goths · Türkiye
972
+21
🇲🇽 Britons · Mexico
1129
-17
🇲🇽 Teutons · Mexico
1106
-16
🇺🇸 Bohemians · United States
1028
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,244 11:09 13:49 28:21 ⛏ Fast Castle
30 1,151 10:18 14:39 29:10 ⛏ Fast Castle
30 1,140 10:04 14:01 26:57 ⛏ Fast Castle
30 1,156 10:58 14:52 32:05 ⛏ Fast Castle
21 821 11:26 17:42 31:57 ⛏ Fast Castle
17 668 11:16 16:04 32:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,690 14,745 15,070 1,600 54,105 55,116
15,950 18,170 10,395 860 45,375 59,212
19,755 12,175 5,135 950 38,015 43,757
16,880 9,865 4,210 860 31,815 39,779
12,905 10,305 5,315 900 29,425 36,211
8,455 8,560 4,855 1,750 23,620 26,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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