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Arena

508725050Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 53m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1054
+14
🇵🇪 Spanish · Peru
997
+17
🇬🇧 Celts · United Kingdom
981
+17
🇵🇱 Poles · Poland
1036
-17
🇩🇪 Spanish · Germany
1011
-16
🇪🇸 Khmer · Spain
995
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,239 9:56 18:00 32:35 ⛏ Fast Castle
35 1,865 10:20 14:59 33:36 ⛏ Fast Castle
32 1,735 12:48 17:29 44:16 ⚔ Drush FC
29 1,567 8:57 20:58 32:01 ⚔ Towers FC
29 1,586 11:12 15:16 33:10 ⛏ Fast Castle
26 1,402 10:54 15:41 43:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,770 15,940 12,830 1,600 60,140 63,626
23,965 19,145 9,205 1,845 54,160 71,770
23,155 21,480 8,220 880 53,735 60,746
22,065 13,475 15,345 2,800 53,685 67,518
23,025 20,933 4,635 1,710 50,303 56,886
20,465 14,041 4,580 3,495 42,581 51,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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