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Oasis

508721893Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 19m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
1047
+14
🇨🇿 Ethiopians · Czechia
1041
+15
🇪🇸 Bohemians · Spain
966
+18
🇬🇧 Japanese · United Kingdom
964
+17
🇺🇸 Franks · United States
1036
-17
🇦🇷 Armenians · Argentina
1020
-17
🇧🇷 Turks · Brazil
1010
-16
🇨🇱 Burgundians · Chile
955
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 614 11:43 — — ⚔ Archer Rush
27 520 9:41 19:02 — ⚔ Scout Rush
27 514 12:16 16:55 — ⛏ Fast Castle
26 489 10:19 19:04 — ⛏ Fast Castle
24 458 10:48 — — ⚔ Scout Rush
20 390 12:54 — — ⚔ Scouts into Towers
13 245 9:35 17:52 — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,575 3,230 250 750 7,805 8,477
4,020 3,143 50 0 7,213 8,585
3,675 2,305 350 0 6,330 8,638
3,550 2,370 200 200 6,320 6,923
2,590 2,607 635 0 5,832 6,924
3,125 2,236 300 0 5,661 6,518
2,810 1,630 50 475 4,965 5,986
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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