AoeStats
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Black Forest

510369504Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 62m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Bohemians · Russia
955
+17
🇮🇳 Hindustanis · India
927
+17
🇵🇱 Persians · Poland
859
+20
🇩🇪 Japanese · Germany
1247
-28
🇩🇪 Romans · Germany
917
-16
🇩🇪 Khmer · Germany
751
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 1,934 14:10 18:39 30:44 ⛏ Fish Boom FC
29 1,803 13:53 18:21 41:58 ⛏ Fast Castle
22 1,374 12:02 16:17 31:16 ⛏ Fish Boom FC
19 1,154 16:25 21:43 35:56 ⛏ Fish Boom FC
17 1,048 14:56 23:31 33:19 ⛏ Fast Castle
14 865 14:05 21:45 40:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,795 53,998 32,450 3,000 127,243 148,403
40,495 28,383 22,515 3,135 94,528 103,788
31,305 27,590 18,230 1,900 79,025 90,042
26,675 33,878 10,750 6,040 77,343 82,723
26,635 19,227 23,445 4,260 73,567 109,706
21,330 8,249 10,320 2,490 42,389 47,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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