AoeStats
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Coastal Forest

510752487Analyzed
3v3 RM · 11h ago on Oct 2, 2026· 35m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1007
+14
🇮🇹 Muisca · Italy
996
+15
🇨🇳 Persians · China
993
+15
🇦🇹 Turks · Austria
1027
-17
🇺🇸 Japanese · United States
944
-14
🇦🇷 Byzantines · Argentina
921
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,556 10:22 18:02 — ⛏ Fast Castle
35 1,245 12:03 16:02 — ⛏ Fast Castle
28 977 11:03 20:15 32:22 ⚔ Archer Rush
25 880 12:42 18:51 — ⛏ Fish Boom FC
19 675 13:16 18:29 — ⛏ Fast Castle
15 539 13:18 17:27 22:10 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
13,380 7,365 2,140 2,645 25,530 32,619
9,115 8,838 5,520 875 24,348 29,320
10,945 5,635 3,020 1,510 21,110 24,979
8,880 6,583 2,820 300 18,583 19,748
8,030 5,650 2,210 2,250 18,140 22,255
5,400 3,280 2,000 0 10,680 10,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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