AoeStats
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Fortress

510149595Analyzed
3v3 RM · 17h ago on Sep 29, 2026· 43m 35s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1121
+15
🇫🇷 Britons · France
1117
+15
🇪🇸 Spanish · Spain
1091
+16
🇨🇭 Teutons · Switzerland
1147
-17
🇨🇿 Slavs · Czechia
1084
-39
🇺🇸 Muisca · United States
1064
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,364 6:33 13:29 28:43 ⛏ Fast Castle
31 1,357 8:53 14:04 28:42 ⚔ FC into Champis
25 1,089 7:43 15:45 27:50 ⛏ Fast Castle
20 862 7:53 12:35 27:35 ⛏ Fast Castle
19 850 7:01 10:44 30:42 ⛏ Fast Castle
14 631 7:50 14:28 20:18 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
25,385 14,790 12,015 3,035 55,225 61,711
17,230 18,085 7,670 2,840 45,825 49,671
15,510 18,515 10,585 235 44,845 51,481
13,495 12,185 8,525 1,700 35,905 38,589
13,145 8,915 10,055 135 32,250 35,563
13,975 7,800 6,635 1,430 29,840 30,102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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