AoeStats
← Python 1.4.21

MegaRandom

508218038Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 41m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1844
+8
1712
+13
🇨🇳 Dravidians · China
1682
+14
🇨🇳 Ethiopians · China
1636
+16
🇹🇼 Bohemians · Taiwan
1727
-16
🇹🇼 Teutons · Taiwan
1656
-13
🇹🇼 Goths · Taiwan
1618
-12
🇹🇼 Persians · Taiwan
1562
-10
Player eAPM Actions Feudal Castle Imperial Opening
85 3,566 9:17 28:12 — ⚔ Scout Rush
68 2,861 9:34 27:39 — ⚔ Champi Rush
67 2,816 9:18 25:29 40:20 ⚔ Archer Rush
66 2,740 9:13 22:03 — ⚔ Scout Rush
58 2,410 9:30 27:19 40:20 ⚔ Archer Rush
57 2,382 9:22 25:41 41:32 ⚔ Archer Rush
54 2,238 8:43 23:11 — ⚔ Archer Rush
52 2,169 8:30 22:29 41:39 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,150 10,227 8,800 1,050 39,227 40,372
12,975 14,426 10,130 305 37,836 39,832
17,375 10,547 5,750 1,220 34,892 35,465
17,590 9,974 6,795 400 34,759 36,042
10,225 11,128 8,035 425 29,813 32,799
6,910 9,272 9,435 1,675 27,292 29,359
13,430 5,517 6,500 130 25,577 26,988
7,525 7,704 7,795 1,425 24,449 25,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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