AoeStats
← Python 1.4.21

Oasis

508212452Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 45m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Turks · United Kingdom
1817
+9
🇨🇿 Mongols · Czechia
1790
+10
🇨🇳 Hindustanis · China
1690
+14
🇹🇼 Ethiopians · Taiwan
1622
+18
🇹🇼 Vietnamese · Taiwan
1743
-16
🇹🇼 Portuguese · Taiwan
1669
-13
🇹🇼 Inca · Taiwan
1630
-12
🇹🇼 Chinese · Taiwan
1572
-10
Player eAPM Actions Feudal Castle Imperial Opening
82 3,723 8:25 20:52 41:00 ⚔ Scout Rush
66 3,035 8:48 23:13 38:52 ⚔ Scout Rush
58 2,672 8:50 22:54 39:07 ⚔ Archer Rush
55 2,517 9:00 24:11 36:46 ⚔ Archer Rush
53 2,419 9:27 22:14 39:03 ⚔ Archer Rush
46 2,094 10:23 14:13 28:47 ⛏ Fast Castle
39 1,786 8:53 18:51 30:06 ⚔ Scout Rush
27 1,229 9:54 18:14 31:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,720 31,895 20,195 3,700 73,510 82,102
38,200 15,245 12,925 4,260 70,630 73,241
29,030 19,333 12,010 4,105 64,478 68,308
24,865 18,854 9,540 1,435 54,694 56,158
23,835 10,590 13,785 205 48,415 51,577
15,475 17,865 12,625 955 46,920 54,745
10,550 14,467 11,055 200 36,272 36,678
10,825 12,177 11,725 1,005 35,732 36,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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