AoeStats
← Python 1.4.21

Lombardia

507730562Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 41m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bulgarians · United Kingdom
1771
+11
1770
+11
🇨🇳 Teutons · China
1747
+12
🇻🇳 Spanish · Vietnam
1738
+12
🇹🇼 Portuguese · Taiwan
1743
-14
🇹🇼 Muisca · Taiwan
1712
-14
🇹🇼 Franks · Taiwan
1650
-11
🇹🇼 Wu · Taiwan
1512
-7
Player eAPM Actions Feudal Castle Imperial Opening
53 2,204 8:39 21:14 31:55 ⚔ Scout Rush
52 2,166 9:16 21:09 34:57 ⚔ Scout Rush
51 2,140 9:15 19:15 33:23 ⚔ Scout Rush
50 2,091 8:45 19:12 35:32 ⚔ Scout Rush
47 1,959 11:44 15:25 32:58 ⛏ Fast Castle
45 1,882 10:36 14:46 29:14 ⛏ Fast Castle
39 1,635 11:25 16:40 33:04 ⛏ Fast Castle
34 1,420 11:36 15:30 31:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,890 11,059 14,030 6,985 55,964 60,034
25,730 19,094 7,540 1,890 54,254 57,477
24,660 14,316 13,495 1,240 53,711 55,422
20,285 14,650 8,755 6,170 49,860 57,009
21,485 10,931 11,995 950 45,361 47,338
16,875 14,393 4,235 1,870 37,373 40,964
17,560 10,907 6,120 2,060 36,647 37,212
11,625 11,462 7,445 2,360 32,892 36,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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