AoeStats
← Python 1.4.21

Black Forest

507727433Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 16m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bengalis · Taiwan
1733
+10
🇹🇼 Koreans · Taiwan
1701
+11
🇹🇼 Huns · Taiwan
1637
+13
🇹🇼 Armenians · Taiwan
1493
+19
1764
-21
🇷🇴 Georgians · Romania
1632
-15
🇷🇴 Mongols · Romania
1478
-9
🇬🇧 Aztecs · United Kingdom
1432
-8
Player eAPM Actions Feudal Castle Imperial Opening
76 1,267 11:58 — — ⚔ Drush into Archers
59 988 9:15 — — ⚔ Scout Rush
42 708 11:48 — — ⛏ Fish Boom
40 671 9:22 — — ⚔ M@A into Archers
37 625 12:03 15:54 — ⛏ Fast Castle
35 593 12:25 — — ⚔ Archer Rush
34 572 12:46 16:29 — ⛏ Fast Castle
31 524 14:01 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,450 2,683 250 255 6,638 6,459
2,385 3,225 50 0 5,660 6,905
2,950 1,929 690 0 5,569 6,090
3,275 1,306 250 80 4,911 5,388
2,945 1,870 50 0 4,865 6,256
2,140 1,592 680 125 4,537 4,612
2,825 1,467 200 0 4,492 6,527
1,820 1,278 320 0 3,418 4,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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