AoeStats
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African Clearing

510993750Analyzed
4v4 RM · 2h ago on Oct 3, 2026· 44m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1262
+16
🇦🇺 Ethiopians · Australia
1252
+16
1234
+17
🇨🇳 Mongols · China
1177
+18
🇫🇷 Huns · France
1274
-18
🇩🇪 Mongols · Germany
1259
-17
🇳🇱 Magyars · Netherlands
1249
-17
🇩🇪 Cumans · Germany
1214
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 2,775 12:52 18:40 38:39 ⛏ Fast Castle
40 1,798 13:05 18:27 40:47 ⛏ Fast Castle
36 1,603 12:52 17:34 40:54 ⛏ Fast Castle
35 1,551 12:10 19:38 — ⛏ Fast Castle
35 1,571 15:32 21:01 — ⚔ FC into Scouts
32 1,427 14:43 19:34 39:36 ⚔ M@A FC
28 1,254 14:37 23:06 38:07 ⛏ Fast Castle
27 1,211 12:31 16:27 35:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,620 13,421 7,700 3,750 47,491 49,064
13,325 12,988 9,140 3,815 39,268 45,953
13,050 12,283 7,735 1,700 34,768 37,560
13,950 10,960 5,875 1,800 32,585 33,316
14,235 12,566 3,740 1,910 32,451 35,972
12,255 10,055 7,235 2,900 32,445 34,181
13,740 9,915 5,735 1,510 30,900 35,166
13,270 10,782 5,395 1,250 30,697 38,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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