AoeStats
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Arena

510978339Analyzed
3v3 RM · 4h ago on Oct 3, 2026· 53m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1246
+13
🇩🇪 Spanish · Germany
1237
+13
🇺🇸 Byzantines · United States
1084
+37
🇫🇷 Vietnamese · France
1211
-17
🇪🇸 Berbers · Spain
1164
-15
🇷🇺 Bohemians · Russia
1151
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,748 10:17 14:52 35:07 ⛏ Fast Castle
39 2,096 12:01 16:39 31:32 ⛏ Fast Castle
30 1,597 9:54 13:31 29:20 ⛏ Fast Castle
27 1,441 10:30 14:57 30:00 ⛏ Fast Castle
23 1,243 10:01 20:10 35:14 ⛏ Fast Castle
21 1,144 11:56 16:04 33:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,975 21,365 14,335 4,250 83,925 92,917
38,625 17,190 19,855 4,215 79,885 95,753
17,850 26,990 17,280 3,875 65,995 81,517
22,530 11,400 15,505 2,855 52,290 58,678
17,380 21,782 6,645 2,150 47,957 48,469
16,635 14,560 11,660 2,050 44,905 45,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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