AoeStats
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MegaRandom

510973942Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 48m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1226
+20
🇷🇺 Italians · Russia
1201
+21
🇵🇱 Lithuanians · Poland
1339
-22
🇦🇹 Vietnamese · Austria
1278
-19
Player eAPM Actions Feudal Castle Imperial Opening
48 2,338 9:53 14:13 43:16 ⚔ Archer Rush
34 1,683 10:44 14:53 35:53 ⛏ Fast Castle
30 1,456 12:00 17:21 40:27 ⛏ Fast Castle
23 1,121 10:51 18:31 42:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,120 24,583 9,855 2,555 55,113 57,524
14,645 15,822 8,100 2,695 41,262 50,579
13,165 18,959 4,975 3,375 40,474 45,885
15,445 9,739 8,735 3,450 37,369 38,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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