AoeStats
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Arena

510393180Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 44m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Britons · Sweden
1209
+16
🇩🇪 Khmer · Germany
1198
+16
🇧🇷 Byzantines · Brazil
1150
+18
🇩🇪 Cumans · Germany
1278
-20
🇩🇪 Mongols · Germany
1265
-19
🇩🇪 Franks · Germany
1051
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,228 12:00 15:51 29:32 ⛏ Fast Castle
35 1,554 10:31 14:38 43:38 ⛏ Fast Castle
31 1,391 8:26 20:00 34:07 ⚔ Scout Rush
30 1,310 9:55 13:27 33:05 ⛏ Fast Castle
25 1,119 9:24 23:30 34:19
15 656 10:31 21:42 39:56 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,905 17,086 11,445 2,960 55,396 60,332
21,555 19,985 9,250 3,000 53,790 55,541
17,395 12,208 9,635 855 40,093 48,113
17,015 11,370 7,400 200 35,985 40,814
14,295 10,275 6,200 1,665 32,435 48,955
8,025 7,170 3,970 1,535 20,700 21,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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