AoeStats
← Invictus SPQR

Arabia

509668562Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 30m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
1376
+17
🇲🇽 Persians · Mexico
1374
+17
🇩🇪 Hindustanis · Germany
1442
-19
🇩🇪 Chinese · Germany
1338
-15
Player eAPM Actions Feudal Castle Imperial Opening
121 3,681 8:51 23:15 — ⚔ Archer Rush
59 1,787 9:16 22:12 — ⚔ Scout Rush
56 1,690 8:15 28:23 — ⚔ Scout Rush
50 1,531 8:54 27:02 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,915 8,926 6,345 100 22,286 22,486
11,100 5,731 2,900 200 19,931 19,804
10,605 5,667 850 200 17,322 17,994
4,895 6,774 3,955 125 15,749 17,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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