AoeStats
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Nomad

509658804Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 54m 7s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
1456
+14
🇩🇪 Koreans · Germany
1440
+14
🇩🇪 Japanese · Germany
1458
-16
🇩🇪 Bengalis · Germany
1350
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,313 12:34 25:44 46:46 ⛏ Fish Boom into Galleys into Fire Galleys FC
39 2,114 13:39 18:13 47:03 ⛏ Fish Boom FC
33 1,780 12:25 20:07 47:37 ⛏ Fish Boom into Fire Galleys into Galleys FC
30 1,618 11:38 17:19 33:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,630 31,671 15,205 5,635 80,141 87,200
21,240 25,418 9,400 6,455 62,513 67,049
17,085 19,910 10,680 3,930 51,605 54,571
21,380 18,764 7,635 750 48,529 51,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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