AoeStats
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Four Lakes

508566117Analyzed
1v1 RM · 9d ago on Sep 23, 2026· 43m 4s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Portuguese · Mexico
734
+16
🇨🇱 Magyars · Chile
728
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,914 10:19 21:30 39:26 ⚔ Scout Rush
44 1,906 12:24 21:25 38:38 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,425 9,828 5,895 2,485 30,633 31,091
11,395 9,701 4,530 2,290 27,916 30,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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