AoeStats
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MegaRandom

509853407Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 85m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
928
+17
🇫🇷 Khmer · France
924
+17
🇩🇪 Britons · Germany
911
+51
🇨🇳 Mongols · China
970
-18
🇦🇺 Britons · Australia
969
-17
🇦🇺 Malay · Australia
931
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 2,980 12:59 21:32 46:33 ⛏ Fish Boom into Fire Galleys FC
27 2,337 15:10 20:16 26:35 ⛏ Fish Boom FC into Fast Imp
24 2,007 11:16 22:34 35:13 ⚔ FC into Skirms
18 1,555 13:45 21:33 39:57 ⚔ Fish Boom into Scouts
13 1,147 9:59 19:34 39:00 ⚔ Fish Boom into Archers
13 1,120 11:53 16:49 36:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
75,325 23,447 41,005 3,605 143,382 149,665
42,650 50,850 22,290 6,785 122,575 130,243
36,420 28,237 23,500 3,130 91,287 92,750
29,205 25,187 16,320 5,945 76,657 87,009
23,280 23,229 12,250 4,125 62,884 67,733
24,965 20,726 11,395 4,075 61,161 64,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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