AoeStats
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Arabia

510150031Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 65m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
670
+16
🇪🇸 Bohemians · Spain
653
+17
🇩🇰 Cumans · Denmark
706
-17
🇨🇿 Malay · Czechia
652
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,673 11:20 23:49 48:46 ⚔ Archer Rush
22 1,466 11:03 28:43 41:57
17 1,126 13:07 26:53 47:35 ⚔ Archer Rush
11 720 12:31 32:39 53:49 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,505 34,345 17,775 4,125 70,750 93,057
20,320 22,026 16,730 2,905 61,981 93,002
16,355 17,090 16,245 2,005 51,695 59,059
15,325 15,360 5,000 3,200 38,885 42,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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