AoeStats
← aleixmn8.s

Arabia

510138812Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 52m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Maya · Spain
662
+8
🇪🇸 Bohemians · Spain
644
+9
🇹🇷 Cumans · Türkiye
586
-11
🇩🇿 Berbers · Algeria
376
-6
Player eAPM Actions Feudal Castle Imperial Opening
27 1,398 12:13 23:29 40:08 ⚔ Archer Rush
16 850 12:20 25:21 45:05 ⚔ Archer Rush
12 649 12:27 19:59 39:25 ⛏ Fast Castle
10 541 12:36 — —

Resources

Player Food Wood Gold Stone Spent Collected
14,405 16,921 9,920 4,660 45,906 65,396
15,095 13,590 12,865 1,885 43,435 53,118
13,785 11,980 3,420 1,600 30,785 39,619
4,950 2,980 505 1,230 9,665 11,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.