AoeStats
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Oasis

508183481Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 40m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Magyars · Hong Kong SAR China
1178
+16
🇳🇱 Aztecs · Netherlands
1143
+17
🇨🇳 Poles · China
1137
+18
🇺🇸 Saracens · United States
1069
+20
🇻🇳 Persians · Vietnam
1247
-20
🇻🇳 Romans · Vietnam
1192
-19
🇨🇳 Huns · China
1185
-18
🇨🇳 Slavs · China
1070
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,932 11:09 22:08 34:59 ⚔ M@A Rush
44 1,770 12:29 23:58 — ⚔ Skirmisher Rush
33 1,329 10:20 14:07 29:14 ⛏ Fast Castle
32 1,276 11:09 27:56 — ⚔ M@A Rush
30 1,206 12:13 23:33 38:28 ⚔ Scout Rush
28 1,143 8:28 19:04 35:49 ⚔ Scout Rush
27 1,085 10:51 14:34 35:23 ⛏ Fast Castle
22 875 11:29 16:10 30:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,770 11,420 12,945 200 50,335 53,405
20,165 12,566 8,550 970 42,251 45,976
20,495 10,227 7,370 1,000 39,092 41,441
15,725 9,926 6,585 2,260 34,496 40,249
15,305 7,195 4,965 850 28,315 32,340
13,340 6,835 3,935 30 24,140 24,886
9,810 6,721 2,220 1,070 19,821 24,629
8,330 5,429 3,065 750 17,574 20,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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