AoeStats
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Arena

508178342Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 68m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1178
+13
🇭🇰 Britons · Hong Kong SAR China
1176
+13
🇭🇰 Poles · Hong Kong SAR China
1165
+13
🇭🇰 Wei · Hong Kong SAR China
1128
+14
🇨🇳 Bulgarians · China
1122
-14
🇨🇳 Khmer · China
1104
-13
🇨🇳 Huns · China
1090
-13
🇨🇳 Italians · China
1087
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 3,433 10:20 17:17 30:25 ⛏ Fast Castle
37 2,522 10:43 14:32 30:16 ⛏ Fast Castle
37 2,521 11:01 17:37 33:00 ⛏ Fast Castle
37 2,523 10:45 15:33 37:44 ⛏ Fast Castle
35 2,430 11:10 14:53 21:59 ⛏ Fast Castle
28 1,897 11:03 18:52 38:45 ⛏ Fast Castle
26 1,777 10:59 15:59 29:59 ⛏ Fast Castle
22 1,535 11:31 18:30 32:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,205 42,745 20,480 4,610 132,040 137,592
63,435 38,350 22,170 2,495 126,450 131,455
51,300 46,980 23,100 4,130 125,510 127,221
64,240 21,245 30,525 7,155 123,165 124,950
48,160 25,845 21,405 4,255 99,665 104,450
40,455 32,835 20,175 1,055 94,520 97,193
21,155 30,605 17,295 3,315 72,370 94,472
25,985 26,590 5,640 4,930 63,145 71,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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