AoeStats
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Nomad

507438151Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 50m 53s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
1187
+13
🇭🇰 Saracens · Hong Kong SAR China
1150
+15
🇨🇳 Byzantines · China
1122
+16
🇨🇳 Spanish · China
1120
+16
🇹🇼 Italians · Taiwan
1179
-16
🇨🇿 Sicilians · Czechia
1128
-15
🇷🇴 Tupi · Romania
1110
-15
🇧🇪 Koreans · Belgium
1089
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,660 16:38 21:00 — ⛏ Fish Boom into Galleys FC
51 2,574 14:27 20:14 37:23 ⚔ Fish Boom FC into Scouts
46 2,350 16:16 21:26 — ⚔ Fish Boom FC into Archers
37 1,884 15:23 24:46 — ⚔ Tower Rush
29 1,463 15:35 20:13 40:11 ⛏ Fish Boom FC into Galleys
22 1,139 13:34 25:47 — ⛏ Fish Boom into Fire Galleys FC
21 1,049 16:04 24:55 33:59 ⛏ Fish Boom FC
20 1,003 14:18 21:14 44:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,370 22,741 16,240 4,505 64,856 77,358
28,190 14,835 6,790 2,440 52,255 57,729
9,495 19,705 6,675 3,705 39,580 40,188
12,270 18,563 3,630 4,605 39,068 43,816
11,560 15,765 7,345 1,960 36,630 38,249
17,150 8,791 2,965 2,825 31,731 35,083
6,375 13,367 3,465 1,500 24,707 25,165
8,655 7,450 4,850 2,255 23,210 26,439
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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