AoeStats
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Black Forest

507270016Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 76m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1208
+14
🇬🇧 Wu · United Kingdom
1197
+15
🇹🇼 Magyars · Taiwan
1191
+15
🇦🇷 Persians · Argentina
1119
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🇭🇰 Turks · Hong Kong SAR China
1181
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🇨🇳 Mongols · China
1171
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🇨🇳 Mongols · China
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🇨🇳 Romans · China
1162
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 3,102 11:33 15:56 33:48 ⛏ Fast Castle
35 2,663 11:57 16:11 35:28 ⛏ Fast Castle
35 2,652 14:41 18:43 34:39 ⛏ Fast Castle
34 2,596 10:25 15:28 30:18 ⛏ Fast Castle
30 2,280 18:15 25:16 38:01 ⛏ Fast Castle
26 1,975 13:55 18:11 33:10 ⛏ Fast Castle
25 1,898 11:28 18:37 32:58 ⛏ Fast Castle
3 206 — — —

Resources

Player Food Wood Gold Stone Spent Collected
66,230 67,515 45,040 3,325 182,110 202,881
86,330 28,035 27,270 5,440 147,075 156,514
63,330 32,185 24,890 4,935 125,340 137,175
49,370 51,802 19,260 4,450 124,882 127,892
43,620 27,295 45,555 6,100 122,570 130,774
56,125 36,483 23,370 3,895 119,873 175,104
35,095 32,413 14,845 4,605 86,958 97,941
0 125 0 0 125 210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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