AoeStats
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Lombardia

507269405Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 0m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Huns · Hong Kong SAR China
1166
+15
🇦🇷 Britons · Argentina
1132
+16
🇦🇷 Khmer · Argentina
1131
+16
🇲🇽 Malay · Mexico
1124
+16
🇨🇳 Wei · China
1185
-18
🇨🇳 Khmer · China
1168
-17
🇨🇳 Huns · China
1121
-15
🇨🇳 Khitans · China
1053
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 20 — — —
33 10 — — —
30 9 — — —
26 8 — — —
26 8 — — —
23 7 — — —
20 6 — — —
10 3 — — —
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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