AoeStats
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Pilgrims

507250882Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 40m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Saracens · Hong Kong SAR China
1152
+14
🇰🇷 Koreans · South Korea
1151
+14
🇨🇳 Khitans · China
1130
+15
1127
+15
🇯🇴 Goths · Jordan
1150
-16
🇦🇺 Italians · Australia
1140
-16
🇨🇳 Huns · China
1080
-13
🇮🇱 Burgundians · Israel
1061
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,688 11:39 16:19 36:47 ⛏ Fish Boom FC
35 1,442 13:54 18:04 32:23 ⛏ Fish Boom FC into Galleys
32 1,328 12:04 20:35 37:11 ⚔ Fish Boom into Archers into Towers
30 1,240 14:57 22:20 — ⚔ Fish Boom FC into Scouts
27 1,120 14:17 23:53 — ⚔ Archer Rush
22 889 13:35 20:27 35:30 ⛏ Fish Boom FC
14 589 14:06 18:48 33:33 ⚔ M@A FC
13 533 14:33 21:13 33:40 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
10,450 14,060 5,210 3,380 33,100 38,496
9,100 14,001 5,545 2,490 31,136 42,026
13,315 11,410 4,215 1,220 30,160 30,721
9,225 10,068 6,495 980 26,768 34,223
10,880 8,828 3,030 950 23,688 28,939
9,120 7,425 3,380 1,150 21,075 23,610
8,255 7,665 3,140 1,530 20,590 21,415
6,830 8,760 3,235 505 19,330 22,811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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