AoeStats
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Oasis

507213730Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 37m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1161
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1155
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1150
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1074
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1134
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🇺🇸 Malay · United States
1106
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Player eAPM Actions Feudal Castle Imperial Opening
47 1,736 11:06 14:45 32:38 ⛏ Fast Castle
44 1,617 10:29 22:45 — ⚔ Archer Rush
27 990 10:55 15:59 33:23 ⛏ Fast Castle
23 851 10:44 19:13 35:13 ⛏ Fast Castle
22 813 11:28 15:05 — ⛏ Fast Castle
18 681 13:12 31:05 — ⚔ Scouts into Skirms
17 626 9:43 13:46 — ⛏ Fast Castle
14 530 12:08 18:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,935 8,590 7,550 900 37,975 39,783
15,155 9,949 5,990 3,075 34,169 38,019
16,475 8,230 6,350 1,800 32,855 33,903
14,845 11,195 4,390 1,505 31,935 34,749
9,255 6,365 2,760 250 18,630 24,650
7,950 5,950 340 850 15,090 18,990
4,035 3,556 475 2,380 10,446 11,614
4,980 3,257 350 135 8,722 10,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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