AoeStats
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Arena

507210197Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 48m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Turks · Hong Kong SAR China
1150
+11
🇭🇰 Saracens · Hong Kong SAR China
1144
+11
🇭🇺 Slavs · Hungary
1094
+13
🇨🇳 Hindustanis · China
1074
+14
1105
-14
🇲🇽 Persians · Mexico
1044
-13
🇺🇸 Burgundians · United States
998
-11
🇺🇸 Ethiopians · United States
998
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 2,785 11:04 15:19 28:14 ⛏ Fast Castle
36 1,760 11:16 17:48 26:38 ◆ FC into Fast Imp
36 1,746 10:50 17:17 34:45 ⛏ Fast Castle
34 1,644 15:47 19:28 — ⛏ Fast Castle
33 1,603 10:25 13:54 29:46 ⛏ Fast Castle
32 1,573 12:05 16:05 39:51 ⛏ Fast Castle
27 1,333 10:53 18:01 33:53 ⛏ Fast Castle
22 1,089 11:24 15:49 29:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,295 14,810 15,215 2,550 76,870 88,594
27,895 18,715 20,145 2,975 69,730 78,960
28,655 20,160 12,435 1,700 62,950 74,688
25,585 13,074 19,080 1,630 59,369 69,264
28,195 12,131 13,410 3,550 57,286 63,102
13,550 19,490 14,495 2,150 49,685 73,729
15,940 15,205 3,385 1,450 35,980 36,466
10,165 10,175 6,505 2,290 29,135 32,184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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