AoeStats
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Arena

507019680Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 44m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Turks · Hong Kong SAR China
1124
+14
🇭🇰 Saracens · Hong Kong SAR China
1117
+15
🇨🇳 Japanese · China
1049
+17
🇨🇳 Vietnamese · China
1006
+19
🇸🇬 Poles · Singapore
1174
-19
🇹🇼 Bohemians · Taiwan
1164
-20
🇵🇱 Hindustanis · Poland
1049
-15
🇲🇽 Teutons · Mexico
948
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,560 11:02 16:24 33:03 ⛏ Fast Castle
30 1,357 11:30 17:26 26:30 ⛏ Fast Castle
25 1,101 12:21 16:57 33:35 ⛏ Fast Castle
25 1,098 11:03 15:10 29:33 ⛏ Fast Castle
24 1,059 10:46 17:12 36:22 ⛏ Fast Castle
24 1,051 10:35 16:00 33:20 ⛏ Fast Castle
20 888 10:47 18:58 29:45 ⛏ Fast Castle
19 830 10:03 14:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,500 11,495 32,260 2,250 83,505 93,066
30,800 11,795 19,705 4,195 66,495 73,615
23,645 15,680 12,395 2,950 54,670 60,913
27,070 15,880 8,290 1,700 52,940 57,651
18,680 11,330 7,385 2,150 39,545 44,190
14,600 9,350 6,620 2,375 32,945 43,742
12,495 12,845 3,050 2,550 30,940 36,671
9,200 13,055 1,760 1,485 25,500 28,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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