AoeStats
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Black Forest

506803078Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 59m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Persians · Denmark
1180
+13
🇪🇸 Romans · Spain
1141
+14
🇧🇷 Britons · Brazil
1098
+16
🇨🇱 Teutons · Chile
1029
+20
🇦🇺 Japanese · Australia
1156
-18
🇭🇰 Turks · Hong Kong SAR China
1127
-17
🇭🇰 Saracens · Hong Kong SAR China
1119
-16
🇦🇺 Franks · Australia
1015
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 2,312 12:33 16:20 35:10 ⛏ Fast Castle
37 2,172 12:22 18:07 28:31 ⛏ Fast Castle
36 2,156 12:12 17:09 33:26 ⛏ Fast Castle
31 1,864 10:09 14:19 31:33 ⛏ Fast Castle
25 1,500 11:12 19:16 30:16 ⛏ Fast Castle
23 1,364 12:15 16:54 34:40 ⛏ Fast Castle
21 1,272 10:17 17:48 36:59 ⛏ Fast Castle
20 1,168 13:14 18:09 38:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,770 27,246 18,845 3,335 103,196 112,079
52,725 17,580 22,355 5,085 97,745 108,564
38,130 22,235 29,990 2,905 93,260 102,198
28,960 18,469 18,245 3,155 68,829 70,641
16,125 23,655 16,885 5,300 61,965 84,379
22,010 11,158 14,205 2,370 49,743 54,592
21,190 10,445 14,220 2,350 48,205 48,610
14,250 12,007 3,870 2,185 32,312 34,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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