AoeStats
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Highland

505176963Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 103m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
1215
+12
🇨🇴 Mongols · Colombia
1175
+13
🇦🇷 Slavs · Argentina
1164
+14
🇨🇳 Bengalis · China
1145
+15
🇨🇳 Japanese · China
1131
-14
🇨🇳 Burmese · China
1131
-14
🇭🇰 Berbers · Hong Kong SAR China
1109
-13
🇭🇰 Saracens · Hong Kong SAR China
1099
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 4,592 10:54 14:55 32:51 ⛏ Fast Castle
41 4,215 12:18 20:28 31:38
38 3,880 11:47 16:44 31:45 ⛏ Fast Castle
38 3,969 11:23 15:23 32:24 ⛏ Fish Boom FC
35 3,645 11:08 17:55 31:57 ⛏ Fish Boom into Fire Galleys FC
28 2,895 10:53 19:59 30:45 ⛏ Fast Castle
25 2,600 13:39 20:21 40:12 ⛏ Fish Boom into Fire Galleys FC
19 1,977 12:04 15:52 34:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
83,250 67,645 37,105 3,405 191,405 192,261
98,830 41,481 40,125 2,880 183,316 196,238
85,165 56,474 33,220 4,920 179,779 218,992
55,265 61,909 26,745 4,760 148,679 188,851
42,910 52,127 24,190 4,600 123,827 143,190
28,875 50,690 29,370 3,475 112,410 139,833
36,170 32,354 25,140 4,820 98,484 119,142
18,395 21,658 5,515 2,695 48,263 48,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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