AoeStats
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Arena

504953220Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 45m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Turks · Hong Kong SAR China
1094
+15
🇭🇰 Saracens · Hong Kong SAR China
1084
+15
🇺🇸 Jurchens · United States
1074
+16
🇻🇳 Italians · Vietnam
1067
+16
🇹🇷 Wei · Türkiye
1087
-16
🇩🇪 Vietnamese · Germany
1085
-16
🇺🇸 Gurjaras · United States
1084
-16
🇨🇿 Dravidians · Czechia
1034
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,005 11:47 15:44 30:48 ⛏ Fast Castle
37 1,686 11:33 17:02 26:03 ⛏ Fast Castle
29 1,320 10:45 16:53 39:57 ⛏ Fast Castle
27 1,223 11:29 21:51 42:09 ⚔ M@A Rush
25 1,143 10:31 19:13 31:47 ⛏ Fast Castle
24 1,093 10:48 14:42 31:26 ⛏ Fast Castle
14 650 9:56 15:42 33:11 ⛏ Fast Castle
13 596 11:00 18:10 30:47

Resources

Player Food Wood Gold Stone Spent Collected
28,435 14,385 16,965 1,880 61,665 72,753
26,235 12,615 10,420 2,400 51,670 69,365
19,735 12,695 12,205 1,465 46,100 49,368
20,375 13,670 6,590 2,900 43,535 58,887
16,420 10,845 8,095 1,450 36,810 39,295
17,580 8,400 7,405 2,150 35,535 40,839
11,660 14,061 3,040 200 28,961 34,380
11,905 7,740 5,660 1,070 26,375 33,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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