AoeStats
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Arena

504949587Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 38m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Wu · India
1151
+16
🇭🇰 Spanish · Hong Kong SAR China
1143
+20
🇭🇰 Turks · Hong Kong SAR China
1094
+19
🇭🇰 Saracens · Hong Kong SAR China
1082
+20
🇦🇺 Celts · Australia
1182
-19
🇺🇸 Bengalis · United States
1176
-19
🇺🇾 Hindustanis · Uruguay
1169
-18
🇹🇷 Celts · Türkiye
1102
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,438 8:40 23:50 35:04 ⚔ Tower Rush
35 1,354 11:33 15:08 30:17 ⛏ Fast Castle
34 1,338 10:48 16:06 23:22 ◆ FC into Fast Imp
32 1,247 10:48 19:32 35:10 ⛏ Fast Castle
27 1,046 10:36 17:59 36:33 ⛏ Fast Castle
25 988 11:16 14:58 29:55 ⛏ Fast Castle
25 956 10:49 16:17 — ⛏ Fast Castle
22 868 10:55 15:17 29:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,375 15,780 6,095 1,650 37,900 44,802
15,850 12,535 6,665 1,630 36,680 42,478
15,915 12,840 4,930 1,190 34,875 43,093
17,310 10,035 5,555 1,755 34,655 42,700
15,435 8,635 6,390 1,880 32,340 34,396
15,715 8,505 5,345 2,250 31,815 39,010
7,585 4,900 2,575 650 15,710 17,270
5,125 6,460 3,030 355 14,970 16,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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