AoeStats
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African Clearing

504946758Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 43m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Malians · Chile
1107
+15
🇺🇸 Mongols · United States
1105
+15
🇨🇱 Dravidians · Chile
1089
+16
🇺🇸 Magyars · United States
1054
+19
🇭🇰 Berbers · Hong Kong SAR China
1111
-17
🇭🇰 Vietnamese · Hong Kong SAR China
1098
-16
🇨🇳 Franks · China
1081
-16
🇨🇳 Huns · China
1081
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,555 15:23 22:02 38:55 ⚔ FC into Scouts
30 1,315 11:54 19:14 36:06 ⛏ Fast Castle
27 1,190 14:51 18:27 37:56 ⛏ Fast Castle
26 1,142 13:20 18:52 — ⚔ Scout Rush
25 1,076 13:35 21:07 — ⚔ Scout Rush
21 916 13:23 17:37 — ⛏ Fast Castle
19 817 13:21 25:29 37:22 ⛏ Fish Boom FC
16 713 13:10 17:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,270 9,533 6,680 850 33,333 38,662
15,990 7,968 6,470 1,650 32,078 36,753
14,015 8,255 4,150 2,625 29,045 32,386
10,255 11,166 4,985 1,700 28,106 32,426
9,900 10,655 4,080 1,430 26,065 29,393
10,600 9,540 3,905 1,700 25,745 26,826
8,545 8,688 3,305 1,630 22,168 22,514
4,725 4,420 250 2,030 11,425 11,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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