AoeStats
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Black Forest

503963777Analyzed
4v4 RM · 28d ago on Sep 3, 2026· 48m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Turks · Hong Kong SAR China
1114
+11
🇭🇰 Saracens · Hong Kong SAR China
1097
+12
🇺🇸 Bohemians · United States
1075
+13
🇹🇷 Turks · Türkiye
963
+19
🇪🇸 Japanese · Spain
1021
-14
🇦🇺 Celts · Australia
1017
-14
🇨🇳 Cumans · China
1008
-21
🇨🇳 Mongols · China
1001
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,447 12:32 17:40 30:29 ⛏ Fish Boom FC
37 1,782 13:03 19:48 27:45 ⛏ Fish Boom FC
29 1,405 12:52 26:57 33:43 ⚔ Fish Boom into Scouts
24 1,151 12:20 18:21 34:00 ⛏ Fast Castle
23 1,129 12:08 17:23 30:37 ⛏ Fast Castle
23 1,088 13:22 20:38 31:25 ⛏ Fish Boom FC
18 859 12:25 17:39 31:48 ⛏ Fish Boom FC
13 642 11:51 20:06 32:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,240 22,710 14,825 2,000 64,775 76,968
20,300 24,507 14,445 1,885 61,137 78,296
22,200 18,818 13,230 3,825 58,073 82,530
23,065 14,952 9,625 3,235 50,877 56,642
20,500 15,205 8,630 2,560 46,895 76,134
18,435 13,039 12,905 1,610 45,989 54,676
15,325 16,121 10,010 2,445 43,901 54,827
16,570 9,827 6,770 1,600 34,767 37,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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