AoeStats
← Hamza Khan

Lombardia

509492222Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 52m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
884
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874
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🇲🇽 Goths · Mexico
844
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🇺🇸 Mongols · United States
821
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871
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🇩🇪 Wu · Germany
809
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🇫🇷 Britons · France
792
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Player eAPM Actions Feudal Castle Imperial Opening
31 1,613 11:22 16:04 35:22 ⛏ Fast Castle
24 1,274 15:35 22:24 26:35 ◆ FC into Fast Imp
20 1,029 9:47 20:08 36:19 ⛏ Fast Castle
19 988 14:10 22:09 39:19 ⛏ Fast Castle
19 1,005 13:58 21:55 30:17 ⛏ Fast Castle
17 908 11:17 18:51 38:45 ⚔ FC into Archers
13 662 11:52 20:04 28:57 ⚔ FC into Skirms into Fast Imp
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
24,310 19,120 18,660 2,575 64,665 88,340
25,375 15,122 15,415 2,200 58,112 71,427
17,970 17,806 11,715 4,805 52,296 57,977
20,545 13,285 9,265 1,575 44,670 53,690
19,955 14,175 6,940 2,245 43,315 43,147
10,045 11,973 6,080 1,630 29,728 32,147
10,000 8,220 7,555 2,380 28,155 36,359
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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