AoeStats
← Hamza Khan

Lombardia

508526274Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 89m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1052
+9
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1050
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950
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826
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🇸🇪 Burgundians · Sweden
896
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🇹🇷 Lithuanians · Türkiye
834
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Player eAPM Actions Feudal Castle Imperial Opening
34 3,056 11:33 18:45 31:50 ⚔ M@A FC
30 2,709 11:11 17:04 31:05 ⛏ Fast Castle
29 2,603 9:43 19:07 36:59 ⚔ Scout Rush
22 2,008 9:35 21:02 38:51 ⚔ Scout Rush
20 1,786 11:24 17:12 38:03 ⛏ Fast Castle
19 1,735 13:46 21:00 36:46 ⛏ Fast Castle
18 1,627 12:23 29:16 49:38 ⚔ Scout Rush
13 1,203 11:52 19:27 36:00

Resources

Player Food Wood Gold Stone Spent Collected
77,945 26,265 53,605 1,730 159,545 175,452
78,930 27,180 29,800 4,320 140,230 166,497
61,740 31,540 27,135 6,795 127,210 154,768
34,120 40,695 41,395 3,800 120,010 126,271
53,330 38,369 20,425 3,200 115,324 115,742
42,535 27,910 33,710 5,545 109,700 139,643
47,580 46,520 8,090 5,875 108,065 111,065
41,840 30,960 13,760 2,530 89,090 109,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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