AoeStats
← Hamza Khan

Black Forest

508080756Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 71m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Inca · Chile
946
+13
🇧🇷 Persians · Brazil
923
+14
🇦🇷 Franks · Argentina
767
+20
🇹🇷 Bohemians · Türkiye
758
+22
🇸🇪 Burgundians · Sweden
915
-19
🇮🇹 Italians · Italy
887
-18
🇵🇷 Persians · Puerto Rico
872
-17
🇺🇸 Britons · United States
818
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,437 12:07 22:05 35:03 ⛏ Fast Castle
32 2,268 13:00 18:43 30:10 ⛏ Fast Castle
28 2,019 10:57 15:48 32:17 ⛏ Fast Castle
26 1,856 13:24 19:02 29:54 ⛏ Fast Castle
23 1,674 11:40 18:29 33:02 ⛏ Fast Castle
21 1,488 12:30 19:21 36:15 ⛏ Fast Castle
16 1,133 14:20 23:59 35:57 ⛏ Fast Castle
14 967 11:41 20:32 29:15 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
60,970 24,990 43,045 5,400 134,405 137,109
60,005 27,750 27,520 4,200 119,475 143,689
54,815 36,428 22,405 3,690 117,338 131,599
60,385 26,657 24,945 2,985 114,972 137,992
31,460 43,025 28,740 3,650 106,875 138,535
36,950 26,575 34,000 3,150 100,675 109,043
36,965 25,892 18,335 2,505 83,697 88,038
19,530 22,233 13,275 3,185 58,223 60,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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