AoeStats
← Hamza Khan

Arena

507829185Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 57m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
970
+13
🇮🇳 Hindustanis · India
966
+14
🇮🇳 Teutons · India
966
+14
🇨🇭 Portuguese · Switzerland
960
+14
🇹🇷 Khmer · Türkiye
951
-16
🇸🇪 Burgundians · Sweden
916
-14
🇩🇪 Ethiopians · Germany
899
-13
🇩🇪 Britons · Germany
882
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 2,040 10:12 14:39 29:21 ⛏ Fast Castle
31 1,773 10:38 16:29 28:56 ⛏ Fast Castle
25 1,460 10:35 15:06 33:25 ⛏ Fast Castle
25 1,438 12:21 16:53 32:24 ⛏ Fast Castle
17 1,000 10:33 15:52 31:18 ⛏ Fast Castle
16 930 11:57 22:52 38:26 ⚔ Archer Rush
16 930 11:37 20:29 29:24 ⛏ Fast Castle
15 871 11:47 18:50 31:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,230 23,330 25,015 2,900 96,475 105,285
33,335 31,330 18,160 2,800 85,625 94,673
35,890 28,135 16,545 2,780 83,350 87,208
34,610 17,780 21,680 3,850 77,920 87,915
31,570 10,175 21,645 4,850 68,240 76,772
19,500 18,885 19,405 3,050 60,840 71,402
10,200 21,160 15,455 3,015 49,830 67,529
19,685 13,230 6,720 1,600 41,235 54,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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