AoeStats
← Hamza Khan

Arena

507568250Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 53m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Burgundians · Sweden
920
+12
🇨🇳 Ethiopians · China
917
+12
🇵🇱 Koreans · Poland
887
+14
🇪🇸 Goths · Spain
875
+14
🇹🇷 Spanish · Türkiye
866
-14
🇫🇷 Burgundians · France
841
-13
🇩🇪 Koreans · Germany
821
-13
🇩🇪 Armenians · Germany
812
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,844 10:22 15:51 27:09 ⛏ Fast Castle
33 1,761 12:07 18:30 35:20 ⛏ Fast Castle
26 1,372 10:17 13:45 28:34 ⛏ Fast Castle
25 1,367 11:47 18:32 33:01 ⛏ Fast Castle
17 887 11:33 18:23 36:24 ⛏ Fast Castle
15 810 11:12 19:00 28:39 ⛏ Fast Castle
13 710 11:43 18:59 29:49 ⛏ Fast Castle
13 703 12:08 21:09 36:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,895 43,840 17,355 4,200 85,290 88,424
43,930 16,950 19,750 4,200 84,830 95,346
35,105 21,640 18,235 2,100 77,080 77,398
18,600 29,335 18,715 2,215 68,865 91,821
34,435 18,980 9,915 2,800 66,130 69,600
21,520 18,997 17,370 1,625 59,512 64,054
14,000 24,940 16,365 3,335 58,640 66,243
20,165 16,740 6,035 2,650 45,590 52,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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