AoeStats
← Hamza Khan

African Clearing

506731041Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 48m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Hindustanis · Finland
1084
+9
🇺🇸 Koreans · United States
1010
+12
🇦🇷 Maya · Argentina
1008
+12
🇺🇸 Teutons · United States
931
+15
🇵🇪 Persians · Peru
1028
-17
🇸🇪 Burgundians · Sweden
915
-12
🇦🇷 Vietnamese · Argentina
907
-11
🇵🇪 Slavs · Peru
792
-8
Player eAPM Actions Feudal Castle Imperial Opening
59 2,868 17:44 27:57 — ⚔ Scouts into Towers
36 1,736 15:49 22:23 — ⛏ Fast Castle
23 1,088 16:36 26:18 37:47 ⚔ Scout Rush
20 957 13:08 20:13 36:58 ⛏ Fast Castle
19 893 15:02 24:13 36:54 ⚔ Archers into Towers
18 855 16:59 23:34 — ⚔ Archer Rush
15 722 14:02 — — ⚔ Tower Rush
11 548 15:44 30:26 37:28 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
20,245 11,755 11,765 3,560 47,325 57,794
15,865 9,724 4,375 2,140 32,104 33,542
9,135 12,897 4,835 2,500 29,367 30,655
13,065 8,180 4,410 3,215 28,870 35,868
12,155 8,795 4,080 1,670 26,700 26,113
10,515 8,000 3,250 2,550 24,315 27,616
8,980 7,407 2,290 555 19,232 25,788
4,015 4,990 700 1,605 11,310 11,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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