AoeStats
← Hamza Khan

Arena

506425663Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 63m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
905
+16
🇿🇦 Slavs · South Africa
895
+16
🇨🇱 Franks · Chile
883
+17
🇨🇦 Mongols · Canada
867
+18
🇭🇰 Wei · Hong Kong SAR China
1000
-20
🇸🇪 Burgundians · Sweden
933
-18
🇮🇹 Chinese · Italy
853
-15
🇨🇳 Persians · China
828
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 3,993 10:34 14:31 30:26 ⛏ Fast Castle
34 2,165 10:26 15:03 31:04 ⛏ Fast Castle
27 1,713 11:24 14:45 28:06 ⛏ Fast Castle
22 1,357 12:41 21:06 33:23 ⚔ Scout Rush
21 1,329 11:01 19:19 40:30 ⚔ FC into Skirms
17 1,096 11:26 17:33 31:53 ⛏ Fast Castle
17 1,077 11:12 18:38 34:47 ⛏ Fast Castle
12 750 12:19 23:36 34:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,035 18,595 37,440 5,500 136,570 150,339
22,755 44,610 25,040 6,255 98,660 128,845
42,490 24,275 15,040 4,815 86,620 86,795
31,595 34,470 13,085 1,750 80,900 121,121
28,730 21,830 8,865 850 60,275 95,542
17,530 21,005 12,340 3,100 53,975 63,411
20,215 16,220 13,305 1,400 51,140 62,356
20,105 12,240 9,145 3,115 44,605 46,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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