AoeStats
← Hamza Khan

Highland

504321454Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 106m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
956
+40
🇨🇱 Magyars · Chile
954
+16
🇺🇸 Huns · United States
935
+17
🇲🇽 Spanish · Mexico
927
+17
🇫🇷 Japanese · France
998
-17
967
-17
🇸🇪 Burgundians · Sweden
937
-16
🇷🇺 Slavs · Russia
936
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 4,811 12:12 17:07 35:31 ⛏ Fast Castle
23 2,415 13:20 17:19 32:10 ⛏ Fast Castle
19 2,019 13:26 23:30 49:44 ⛏ Fast Castle
16 1,653 13:10 18:59 33:18 ⛏ Fast Castle
15 1,560 10:53 19:36 29:40 ⛏ Fast Castle
15 1,574 10:48 18:40 45:52 ⚔ Scout Rush
13 1,422 11:57 23:54 48:22 ⛏ Fish Boom FC
12 1,231 10:48 20:36 32:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,240 54,433 26,765 4,125 150,563 153,611
90,675 27,395 18,745 5,690 142,505 180,491
48,155 62,504 25,160 3,580 139,399 157,242
65,955 27,647 38,115 2,470 134,187 157,049
52,695 40,136 33,225 4,825 130,881 173,178
33,465 37,725 33,535 3,325 108,050 195,241
28,605 28,485 18,230 5,660 80,980 93,159
18,710 26,280 14,145 1,725 60,860 68,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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