AoeStats
← Hamza Khan

Nomad

504095801Analyzed
4v4 RM · 29d ago on Sep 3, 2026· 34m 53s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khitans · France
1033
+13
🇳🇱 Burgundians · Netherlands
1011
+14
🇦🇷 Chinese · Argentina
994
+15
🇵🇪 Celts · Peru
950
+16
🇹🇷 Franks · Türkiye
1004
-16
🇨🇱 Berbers · Chile
965
-15
🇸🇪 Celts · Sweden
951
-14
🇪🇸 Maya · Spain
930
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,644 15:09 19:18 — ⛏ Fish Boom FC
39 1,367 14:03 21:16 — ⛏ Fish Boom
38 1,318 14:05 27:29 — ⚔ Fish Boom into Towers into Scouts
24 851 13:25 21:04 — ⛏ Fish Boom FC
23 800 15:05 24:28 — ⚔ Scout Rush
22 774 20:37 29:03 — ⚔ Fish Boom into Scouts
13 460 17:09 27:44 — ⛏ Fish Boom FC
11 375 18:27 29:59 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
15,060 9,780 1,840 300 26,980 29,131
8,625 11,501 2,030 1,500 23,656 26,743
8,505 8,585 4,060 2,150 23,300 24,448
12,005 6,513 2,030 480 21,028 22,005
7,655 10,050 1,175 1,015 19,895 22,113
7,740 5,665 2,475 750 16,630 20,498
5,395 4,990 1,230 1,195 12,810 14,002
4,610 4,905 495 450 10,460 11,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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