AoeStats
← sir8Lampard

Black Forest

510391474Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 65m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Persians · Italy
763
+11
🇧🇪 Celts · Belgium
704
+13
693
+13
🇺🇸 Franks · United States
660
-13
🇺🇸 Ethiopians · United States
637
-12
🇮🇹 Khmer · Italy
631
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 2,185 11:43 17:46 35:26 ⛏ Fast Castle
22 1,411 12:33 22:37 35:46 ⛏ Fast Castle
20 1,278 12:34 20:13 32:17 ⚔ Archer Rush
17 1,140 10:40 20:54 35:12 ⛏ Fast Castle
14 939 15:56 28:45 41:38 ⚔ Towers FC
14 905 11:52 23:21 34:43 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,940 28,493 22,130 2,915 87,478 106,450
17,570 36,555 25,525 5,600 85,250 107,147
29,890 25,850 10,260 4,710 70,710 83,934
15,510 18,820 18,000 1,650 53,980 73,889
29,180 10,670 13,150 850 53,850 66,636
12,325 13,810 13,095 750 39,980 56,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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