AoeStats
← sir8Lampard

Black Forest

509575124Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 53m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
839
+11
🇨🇳 Franks · China
821
+12
🇨🇳 Persians · China
818
+12
🇰🇷 Goths · South Korea
790
-13
🇨🇴 Turks · Colombia
736
-12
🇧🇪 Celts · Belgium
684
-10
Player eAPM Actions Feudal Castle Imperial Opening
30 1,578 13:45 21:15 31:11 ⛏ Fast Castle
29 1,531 12:43 17:14 32:07 ⛏ Fast Castle
17 919 11:02 18:50 28:44 ⛏ Fast Castle
15 775 12:18 20:10 34:52 ⛏ Fast Castle
15 817 11:17 19:43 28:06 ⛏ Fast Castle
11 567 15:30 30:27 35:23 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
40,890 16,973 15,060 4,610 77,533 92,423
40,165 13,025 15,910 3,650 72,750 82,777
28,410 22,742 14,740 4,670 70,562 94,971
28,130 23,345 10,920 2,950 65,345 71,137
18,945 19,709 13,540 1,925 54,119 55,914
13,395 10,683 2,040 2,705 28,823 31,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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