AoeStats
← sir8Lampard

Pilgrims

509169664Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 36m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇬 Romans · Guernsey
681
+10
🇵🇱 Poles · Poland
649
+11
🇧🇪 Celts · Belgium
645
+12
🇲🇽 Huns · Mexico
554
-11
🇧🇷 Khmer · Brazil
543
-11
🇨🇦 Bohemians · Canada
533
-11
Player eAPM Actions Feudal Castle Imperial Opening
22 809 13:39 29:54 — ⚔ Towers into Scouts
20 754 14:12 22:56 32:25 ⚔ Fish Boom into M@A FC
19 689 12:34 28:47 —
15 556 14:14 26:20 — ⚔ Fish Boom into Scouts
12 453 14:26 21:46 — ⚔ FC into Scouts
11 418 18:35 26:39 — ⚔ Fish Boom into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
15,855 10,755 1,890 2,210 30,710 32,390
9,940 4,450 3,140 850 18,380 22,170
8,895 7,330 1,465 325 18,015 23,661
9,805 4,207 1,540 860 16,412 19,902
4,330 4,399 660 100 9,489 16,007
5,175 2,740 350 600 8,865 11,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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